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Post by WT on Dec 18, 2015 16:34:38 GMT 12
So Tao and I wanna come up with some new attacks for the game, mainly Fairy type attacks as there aren't too many to choose from currently, so please post some ideas for attacks, they can be all round attacks (as in basic attacks that most Pokemon can learn i.e Tackle, Growl, Quick Attack etc) or they can signature attacks for certain Pokemon.
I would like to create attacks especially for the Starter Pokemon.
Here is what I've come up with just now, they will need to be worked upon.
Pixie Punch - Fairy – PHYS – The user punches the foe with fists of glittering light. Glitterbomb – Fairy – SPEC – The user drops exploding bombs of light on the foe, 1-5 times, this may cause confusion. Enchanting Light – Fairy – OTHER – The user creates a bright light that raises it’s attack and special attack. Sparkling Pulse – Fairy – SPEC – The user creates a pulse of sparkling energy, causing damage and lowering the foes special defense. Fairy Bite – Fairy – SPEC – The user bites the foe in a cute way, causing damage and lowering the foes special defense. Fairylights - Fairy - OTHER - The user surrounds itself with balls of light, this halves the damage of attacks given by the foe.
(Electric and Ice equivalents to Blaze Kick) Bolt Kick – Electric – SPEC – The user attacks the foe with kicks of thunder, this may cause the foe to paralyze. Frosty Kick – Ice – SPEC – The user attacks the foe with kicks of ice, this may cause the foe to freeze.
Holy Dove – Flying (or Fairy) – SPEC – The user focuses it’s energy to raise it’s attack and special attack. (Doveheart Signature attack) Black Ice – Ice – SPEC – The user coats the ground in black ice allowing it to attack and raises it’s speed. Dark Fang – Dark – SPEC – The user bites the foe with sharp, dark fangs, this may cause confusion. (Vambat, Beopup, etc) Hyper Speed – Normal – OTHER – This attack raises the speed of the user a lot but lowers it’s defense and special defense. Heated Field - Fire - OTHER - This attack lays down a field of heat, raising the power of Fire type attacks.
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zerobreaker
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Post by zerobreaker on Dec 18, 2015 22:43:10 GMT 12
I don't really feel that we need to creat equivalents to Blaze Kick. Sure, Moosickle line, Himalama line and Snowby line all look like they can use Frost(y) Kick (Frosty Kick doesn't roll off the tongue quite as well), but for Bolt Kick? The only two I can see using them are Cryocannon line (whose main theme is the 'cannon' part) and Lazortron line. Not that I'm entirely against creating the move, but the (lack of) potential distribution is something to keep in mind.
Fairy Bite sounds... weird, I suppose. Fairies aren't exactly known to bite things. I'd suggest something like Lunar Fang or Lunar Bite, which similar to Moonblast and Moonlight is related to the moon. At the same time, Fairylights is scarily powerful - halving damage taken can be a gamechanger, considering it's basically an Iron Defense and Amnesia all rolled into one move. Unless it doesn't last forever and/or ends upon the user swtching out, of course.
Similar to above, I'd suggest renaming Hyper Speed to something like Lightspeed, and Heated Field to Scorched Field. Additionally, Dark Fang feels... unnessesary, since we already have Bite and Crunch. Making it a Ghost-type would help, however.
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Post by Tao on Dec 19, 2015 4:23:50 GMT 12
Oh, I've already created a thread for moves and abilites ideas: pokemonsolarluna.proboards.com/thread/1165/custom-moves-abilitiesSome of your moves are good ideas, like Glitterbomb or Pixie Punch. Glitterbomb could be the Fairy equivalent to Rollout and Ice Ball. And Pixie Punch is good, because with Play Rough, there is only one Physical attack for Fairy types, It's the Fire/Ice/Thunder Punch just as Fairy-type. But some others are not neccessary, because there are moves in the game they have the nearly the same effect. Heated Terrain is not neccessary, it has the same effect as Sunndy Day. Dark Fang = Crunch just with confusing. If we create new moves, they have to be unique and with new effects. PS: I'm not sure if you are know what's the deal with the move categories Phyiscal, Special and Status ^^ No offense ;-)
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waterking
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Post by waterking on Dec 20, 2015 16:30:15 GMT 12
Special move:Vast Light Bright purple light ] Vast Light [/flash ] - The users starts to emit light From it's Wings or Body and blinds the foe.
Psychic Type PP - 10 Power 30 Accuracy 100% ( Special Attack
Effects Decreases the foes evasion.
Special move:Volt Tail Shine And Sparks ] Volt Tail [/pulse ] - The users starts to emit sparks from it tail and Lashes it at the Opponent.
Electric Type
PP - 10 Power 60 [ Physical Attack]Accuracy 100%
Effects Increases Speed by one stage.
Special move:Shooting Star Shine And glow]Shooting Star [/sparkling ] - The users starts to emit light and rapidly start the fly in the air and hits the target with itself.
Fariy Type
PP - 25 [ Physical Attack]Power 45 Accuracy 75 % Works better at night and evening.
Effects Increases Attack and Speed by one stage and may cause paralyze and recoil is 15%.
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Post by WT on Dec 20, 2015 22:07:16 GMT 12
I actually don't know the Phys/Spec thing, it's probably not what I think it is lol
Dark Fang - Maybe it could be an attack that drains HP and has a chance of causing sleep? I just want a status attack that is similar to Poison/Thunder/Fire/Ice Fang and how they can cause a status effects.
Fairy Bite could be changed to 'Cute Nibble' like a cute little fairy nibbling on you but it causes damage lol
I don't see a problem in making attacks that are the same or similar to existing attacks, there are attacks in the real games that are basically the same, just a different type, so we can also do the same, remember, we can make moves simply for STAB purposes.
A lot of Fighting types could learn Bolt Kick, since most/all of the Fighting types can learn the Elemental punches.
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waterking
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Post by waterking on Dec 21, 2015 1:47:06 GMT 12
Special move:Heart Impact The users Shine And Sparks and Spins with hearts around it body ] Heart Imapct [/pulse ] - The users starts to fly in the air with great speed and pink aura Surrounds the user. The user dive at the opponent.
Flying Type\ Fairy Type
PP - 10 Power 90 [ Physical Attack]Accuracy 85%
Effects: Gives the user 10%HP. Infatuates the opponent Special Move for HeartDove.
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waterking
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Post by waterking on Dec 21, 2015 16:22:42 GMT 12
Special move:Acid Rain - The users summons all toxins in the air and creates An acid rain cloud above the opponents head showering acid rain the opponent
PP - 15 Power 90 [ Special Attack ]Accuracy 100%
Effects: Has a 50% chance of poison on the opponent. Signature move for SALASLAM
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Post by Evgenii on Dec 22, 2015 2:46:02 GMT 12
Star Blast - Physical fairy type move. The user soars, then strikes its target on the second turn. (It similar to fly). PP - 15, Power - 75, Accuracy 95%
Terrible Blade - Physical ghost type move. User hits the target with phantom blade. It may make the target flinch. PP - 5, Power - 100, Accuracy 90%
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waterking
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Post by waterking on Dec 22, 2015 14:43:49 GMT 12
Dragon Roar - The users yells out a large roar that can break the Soundproof Ability.
Dragon Type
PP - 5 Power 95 [ Special Attack ]Accuracy 100%
Effects: Raises all stats by 2 stages and lowers the opponents defense.
This move can be Learned by all dragon type Pokémon
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waterking
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Post by waterking on Dec 22, 2015 14:44:57 GMT 12
Star Blast - Physical fairy type move. The user soars, then strikes its target on the second turn. (It similar to fly). PP - 15, Power - 75, Accuracy 95% Terrible Blade - Physical ghost type move. User hits the target with phantom blade. It may make the target flinch. PP - 5, Power - 100, Accuracy 90% I like both of your moves the seem pretty interesting I hope they get in the game as well as mine
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Post by Evgenii on Dec 23, 2015 1:05:02 GMT 12
Waterking, thank you! Your move is also very interesting and original. I also hope that your and my moves will add to the game.
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Post by Evgenii on Dec 23, 2015 1:23:59 GMT 12
Quick Slip - Physical ice type move. The user slips at the target at a speed. It is sure to strike first. PP - 25, Power - 50, Accuracy 100%
Swirl Punch - Physical flying type move. The target is punched with a wind fist, knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. PP - 15, Power - 75, Accuracy 90%
Burial Ribbons - Physical ghost type move. The user attacks the target cursed ribbons and grabs it for four to five turns. PP - 25, Power - 40, Accuracy 95%
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waterking
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Post by waterking on Dec 23, 2015 9:24:41 GMT 12
Toxic Breath - The user that's out nasty toxins from its breath causing it to smell very vile.
Poison Type
PP - 15 Power 25 [ Special Attack ]Accuracy 100%
Effects: Has a 15% chance of poisoning the foe
Buster - A flurry of light surrounds the user making enriched with power
Fighting Type
PP - 20 Power - None [ Physical Attack ]Accuracy 100%
Effects: Raises the attack of the user but on the downside lowers the defense of the user.
Bicker - This move is good during double battles. The user Cast a spell make the foes hit one another.
Psychic Type
PP - 10 Power 65 [ Special Attack ]Accuracy 100%
Effects: Has a 20% chance of confusion.
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waterking
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Post by waterking on Dec 24, 2015 14:57:57 GMT 12
Rust - The foe is exposed to oxygen and moisture for a long period of time.And doing so they become very weak
Steel Type PP - 30 Power - None [ Special Attack ]Accuracy 75%
Effects: The foes defense drops 30%
Cyclone - The user sticks its leg out and spins at rapid speed. Making the air draft go up. A flurry of wind is gather making a cyclone.
Fighting Type PP - 10 Power - 110 [ Special Attack ] Accuracy 70%
Effects: The user becomes confused because of the rapid spinning.
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waterking
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Post by waterking on Dec 28, 2015 9:41:36 GMT 12
Root Cage - the user brings up roots from the ground and the foe is surrounded by roots and tiny thorns
Grass Type PP - 15 Power - 35 [ Special Attack ]Accuracy 85%
Effects: If the fore uses an physical attacks it will be hit by the torns on the root
Geyser- The user lets out superheated water that periodically erupts in a shower of water and steam.
Water Type PP -15 Power - 90 [ Special Attack ] Accuracy 100%
Effects: Burns the user and burns the foe
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Post by JJKelly on Jan 11, 2016 6:17:36 GMT 12
Desert's Wrath - Create a sandstorm that internally dries all near by Pokemon. Has a chance to burn Ground Special 105% power 85% Accuracy Effects: Hits all Pokemon around the user and has a 50% chance to burn
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waterking
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Post by waterking on Jan 11, 2016 12:23:59 GMT 12
Neo Cloud - A dark cloud is above the opponent. That only effects that opponent this can produce different weather condition and enhances the damage
Dark Type PP - 75 Power - None [ Special Attack ]Accuracy 100
Effects: Hail,SandStorm,Sunny,Rainy
Hail's Damage is 45 power with a 45% chance of being frozen.
Sand storm damage 45 power
Sunny Day's damage 55 power with a 100% chance of being burned.
Rain Dance damage 55 power with a 50% chance of being thunder.
Fast forward - Using all of its psychic ability. The user skips it the future and blocks all moves for two turns.
Psychic Type PP - 10 Power - 50 [ Special Attack ] Accuracy 50%
Effects: Recoil Damage 10% of Hp
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waterking
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Post by waterking on Jan 28, 2016 23:55:16 GMT 12
Dragon Sense: The user is overflowing with great power it unlocks the true dragon spirit increases all stats.
Dragon Type PP - 10 Power - [ Special Attack ] Accuracy 100%
Effects: Increase all stats by one stage.
Bugs Wrath: The user unleashes a strong amount of rang at the opponent hitting it the opponent with excessive force.
Bug Type PP - 10 Power - 85 [ Physical Attack ] Accuracy 100%
Effects: Lowers Special attack by half a stage.
Foretell : The user tell the opponent that some bad is going to happen in the process the opponent Pokemon switches out and there next Pokemon Becomes either Frozen, Paralyze ,Burned, Poison.
Dark Type PP - 15 Power - [ Physical Attack ] Accuracy 50%
Effects: the switched Pokemon that comes out is Frozen,Paralyzed,Burned, Poison.
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