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waterking
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Post by waterking on Feb 8, 2018 18:10:05 GMT 12
Can’t wait for the game
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
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Post by waterking on Oct 11, 2016 17:34:35 GMT 12
Can't wait
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
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Post by waterking on Oct 7, 2016 18:13:11 GMT 12
Rikoto League Village
Beautiful Lass: Even beauty has its strengths in battle.
School Chid Boy: My mom told me that one day I could be the champion if I ate all of my veggies.
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
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Post by waterking on Jul 20, 2016 2:57:50 GMT 12
I can wait for the new moves to be put in the game and how will they look
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
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Post by waterking on Jul 20, 2016 2:53:44 GMT 12
On ok that's cool I am happy because some of the moves you picked were mine so I think you for that can we still add some more moves
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
My gender is Male
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Post by waterking on Jul 19, 2016 5:13:21 GMT 12
Glitter Ball: 40 BP, 100% Accu., 25 PP, Fairy, Special; hits any opponent, no secondary effects Light Burst: 65 BP, 90% Accu., 20 PP, Fairy, Special; hits all adjacent opponents, 10% chance to lower Accuracy by 1 stage Fairy Tail: 60 BP, 100% Accu., 20 PP, Fairy, Physical; hits any adjacent opponent, no secondary effects Aero Force: 80 BP, 100% Accu., 10 PP, Flying, Special; hits any adjacent opponent, calculates damage with opponent's Defense instead of Special Defense Diamond Claw: 75 BP, 85% Accu., 10 PP, Rock, Physical; hits any adjacent opponent, 50% chance to lower Defense by 1 stage Eerie Mist: -- BP, -- Accu., 10 PP, Ghost, Status; affects all targets on field, sets Eerie Mist terrain for 5 turns, boosting Ghost-type moves by 50% and doubling flinch chance Polar Crash: 50 BP, 100% Accu., 20 PP, Ice, Physical; hits any adjacent opponent, boosts user's Speed by 1 stage Ultra Noise: 60 BP, 95% Accu., 20 PP, Normal, Special; hits all adjacent targets, no secondary effects Mega-Hug: 50 BP, 90% Accu., 10 PP, Fairy, Physical; hits any adjacent target, traps target for 4-5 turns, dealing 1/8 HP damage each turn Geo-Sphere: 100 BP, 95% Accu., 10 PP, Ground, Special; hits any opponent, requires 1 turn to charge up, lowers Attack and Special Attack by 1 stage Battle Cry: -- BP, -- Accu., 15 PP, Fighting, Status; affects all allies, boosts self and allies' Attack by 1 stage Supernova: 250 BP, 90% Accu., 5 PP, Fire, Physical; hits all adjacent targets, 30% chance to burn, user faints regardless of whether the move hits Razor Blade: 90 BP, 100% Accu., 15 PP, Steel, Physical; hits any adjacent opponent, +1 critical hit ratio Magic Wand: -- BP, -- Accu., 10 PP, Fairy, Status; hits any adjacent opponent, Transforms target into a random pokemon on the opposing trainer's team. Fails if used against trainers with only one pokemon or wild pokemons Roulette: -- BP, 90% Accu., 20 PP, Normal, Special; hits any targets, has an equal chance of causing the following effects to happen: reduces a random stat by 2 stages, inflicts a random status effect, heals the user by 25%, inflicts confusion or execute an attack with 60 BP Power Surge: 120 BP, 100% Accu., 10 PP, Electric, Special; hits all adjacent targets, requires 1 turn to charge up, boosts user's Special Attack on first turn; Does not require a turn to charge if Charge is used beforehand Darkness Wave: 75 BP, 85% Accu., 10 PP, Dark, Special; hits all adjacent targets, 30% chance to lower Defense and Special Defense by 1 stage Water Bomb: 60 BP, 100% Accu., 20 PP, Water, Special; hits any adjacent opponent, lowers Speed by 1 stage Rust Flake: 70 BP, 100% Accu., 20 PP, Steel, Special; hits any adjacent opponent, Super Effective against Steel-type Lullaby: -- BP, 100% Accu., 15 PP, Fairy, Status; hits any adjacent targets, lowers Attack, Special Attack and Speed Night Wing: 70 BP, 90% Accu., 25 PP, Dark, Physical; hits any adjacent opponent, 10% chance to boost user's Speed by 1 stage Deceit Dash: 40 BP, 100% Accu., 10 PP, Dark, Physical; hits any adjacent opponent, +2 priority, ignores Protect and clones Slippery: multi-hit moves only hit once. Bouncy: reduces damage of Physical moves by 30%; opponent receives 1/16 HP recoil. Ice Cold: 20% chance to induce freeze when hit by a Physical move. Fire-Up: boosts Attack by 1 stage when hit by a Fire type move; immune to Fire type moves. Karma: lowers the opponent's Attack and Special Attack by 1 stage when hit by a Super Effective move. Abilities Ability:Tailgate - Boosts the Power of Tail moves Ability: Stargaze - When a Opponent Misses an attack it is frozen for two turns and cannot be thawed out by fire Ability:Psych - When at half health it Special attack is raised It would be really nice if you did the same with all the moves on the form page just to sum everything up
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on Jul 19, 2016 5:11:39 GMT 12
Glitter Ball: 40 BP, 100% Accu., 25 PP, Fairy, Special; hits any opponent, no secondary effects Light Burst: 65 BP, 90% Accu., 20 PP, Fairy, Special; hits all adjacent opponents, 10% chance to lower Accuracy by 1 stage Fairy Tail: 60 BP, 100% Accu., 20 PP, Fairy, Physical; hits any adjacent opponent, no secondary effects Aero Force: 80 BP, 100% Accu., 10 PP, Flying, Special; hits any adjacent opponent, calculates damage with opponent's Defense instead of Special Defense Diamond Claw: 75 BP, 85% Accu., 10 PP, Rock, Physical; hits any adjacent opponent, 50% chance to lower Defense by 1 stage Eerie Mist: -- BP, -- Accu., 10 PP, Ghost, Status; affects all targets on field, sets Eerie Mist terrain for 5 turns, boosting Ghost-type moves by 50% and doubling flinch chance Polar Crash: 50 BP, 100% Accu., 20 PP, Ice, Physical; hits any adjacent opponent, boosts user's Speed by 1 stage Ultra Noise: 60 BP, 95% Accu., 20 PP, Normal, Special; hits all adjacent targets, no secondary effects Mega-Hug: 50 BP, 90% Accu., 10 PP, Fairy, Physical; hits any adjacent target, traps target for 4-5 turns, dealing 1/8 HP damage each turn Geo-Sphere: 100 BP, 95% Accu., 10 PP, Ground, Special; hits any opponent, requires 1 turn to charge up, lowers Attack and Special Attack by 1 stage Battle Cry: -- BP, -- Accu., 15 PP, Fighting, Status; affects all allies, boosts self and allies' Attack by 1 stage Supernova: 250 BP, 90% Accu., 5 PP, Fire, Physical; hits all adjacent targets, 30% chance to burn, user faints regardless of whether the move hits Razor Blade: 90 BP, 100% Accu., 15 PP, Steel, Physical; hits any adjacent opponent, +1 critical hit ratio Magic Wand: -- BP, -- Accu., 10 PP, Fairy, Status; hits any adjacent opponent, Transforms target into a random pokemon on the opposing trainer's team. Fails if used against trainers with only one pokemon or wild pokemons Roulette: -- BP, 90% Accu., 20 PP, Normal, Special; hits any targets, has an equal chance of causing the following effects to happen: reduces a random stat by 2 stages, inflicts a random status effect, heals the user by 25%, inflicts confusion or execute an attack with 60 BP Power Surge: 120 BP, 100% Accu., 10 PP, Electric, Special; hits all adjacent targets, requires 1 turn to charge up, boosts user's Special Attack on first turn; Does not require a turn to charge if Charge is used beforehand Darkness Wave: 75 BP, 85% Accu., 10 PP, Dark, Special; hits all adjacent targets, 30% chance to lower Defense and Special Defense by 1 stage Water Bomb: 60 BP, 100% Accu., 20 PP, Water, Special; hits any adjacent opponent, lowers Speed by 1 stage Rust Flake: 70 BP, 100% Accu., 20 PP, Steel, Special; hits any adjacent opponent, Super Effective against Steel-type Lullaby: -- BP, 100% Accu., 15 PP, Fairy, Status; hits any adjacent targets, lowers Attack, Special Attack and Speed Night Wing: 70 BP, 90% Accu., 25 PP, Dark, Physical; hits any adjacent opponent, 10% chance to boost user's Speed by 1 stage Deceit Dash: 40 BP, 100% Accu., 10 PP, Dark, Physical; hits any adjacent opponent, +2 priority, ignores Protect and clones Slippery: multi-hit moves only hit once. Bouncy: reduces damage of Physical moves by 30%; opponent receives 1/16 HP recoil. Ice Cold: 20% chance to induce freeze when hit by a Physical move. Fire-Up: boosts Attack by 1 stage when hit by a Fire type move; immune to Fire type moves. Karma: lowers the opponent's Attack and Special Attack by 1 stage when hit by a Super Effective move. . Abilities Ability:Tailgate - Boosts the Power of Tail moves Ability: Stargaze - When a Opponent Misses an attack it is frozen for two turns and cannot be thawed out by fire Ability:Psych - When at half health it Special attack is raised
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on Jul 12, 2016 18:31:24 GMT 12
Sweet Tooth sounds good. I take it you mean 'Magic Wand' This wouldn't work in the wild, how about instead it raises your attack and lowers your targets attack. Another couple attacks I thought of Randomize - Normal - OTHER - PP:20, ATTK:0, ACC:80 - The attack can cause a variety of different things to happen - It can cause a random status condition, lower a stat, cause damage, absorb HP to the user, or cause confusion. Infection - Poison - PHYS - PP:25, ATTK:60, ACC:85 - The user charges at the target and biting them with a powerful bite, causing damage and it has a chance of causing Poison status and lowering defense. Power Surge - Electric - SPEC - PP:15, ATTK:70, ACC:90 - A 2 turn attack, the user charges itself with power and raising it's Attack stat, then releases the electrical surge at the target on the second turn. Darkness Wave - Dark - SPEC - PP:20, ATTK:75, ACC:80 - The user releases a wave of dark energy at the target causing damage and lowering the targets defense and special defense. Water Bomb - Water - SPEC - PP:25, ATTK:50, ACC: 100 - The user throws balls of water at the target, causing it damage and lowering it's speed. RUST - Water/Flying - SPEC - PP:10, ATTK:85 , ACC: 75 - This move is super effective against steel type Pokemon the user is covered in red dust from a chemical combination of water and air resulting in the foes defense to drop dramatically.
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on Jul 10, 2016 14:55:07 GMT 12
We should give Volcadon and Glacidon made up abilities that benefit them, Volcandon is extremely weak to Water and Ground and Glacidon is extremely weak to Fighting type attacks so something like this Evaporate - Water type attacks are halved or if hit by a Water type attack the users attack is lowered. Ice Block - Fighting type attacks are halved or if hit by a Fighting type attack the users attack is lowered. I also think we should make some generic attacks in the vein of Water/Ember/Razor Leaf, for types that don't have attacks like that. Sun/Moon is getting Leaf*ge which is said to be the Grass equivalent of Water Gun and Ember. We should also make some more Fairy Type attacks since it's a new type there isn't much for us to give out so I randomly came up with some (I've prob mentioned some of these in the past) Here's some random ideas, they don't have to be used. Glitter Ball - Fairy - PHYS - PP:25, ATTK:40, ACC:100 - The target is blasted with glittering energy. Light Burst - Fairy - SPEC - PP:20, ATTK:65, ACC:90 - The user blasts the target with shining light, it has a chance of lowering the targets Accuracy. Pixie Pulse - Fairy - SPEC - PP: 20, ATTK 70, ACC:85 - The user releases a pulse of magical energy at the target, it lowers users speed but raises it's defense. Fairy Tail - Fairy - PHYS - PP:25, ATTK 50, ACC:100 - The user hits the target with it's glowing tail made of light. Air Force - Flying - SPEC - PP:20, ATTK 50, ACC 85 - The user speedily attacks the foe with a force of wind, it may also lower targets Attack. Diamond Claw - Rock - PHYS - PP:20, ATTK 60, ACC 80 - The user makes it's claws as hard as diamond and strikes at the foe, this may also lower the targets defense. Flower Ring - Grass - PHYS(or)SPEC - PP: 20, ATTK 45, ACC: 85 - The user attacks the target and surrounds it with flowers, lowering it's special defense and special attack. Eerie Mist - Ghost - SPEC - PP:20, ATTK:65, ACC:100 - The user surrounds the battlefield in a dense mist, lowering the targets defense, then attacks the target with a powerful strike. Polar Crash - Ice - PHYS - PP:20, ATTK:50, ACC:100 - The user coats itself in cold air and ice and charges at the target, the raises the users speed stat. (ICe type version of Flame Charge) Water Slide - Water - PHYS - PP:15, ATTK 85, ACC:85 - The user creates a slide of water that leads to the target to attack, it also raises the users Accuracy but lowers it's speed stat. Ultrasonic - Normal - SPEC - PP:20, ATTK:60, ACC:95- The user lets out a high pitch scream that damages all those on the battlefield. Bug Spray - Bug - SPEC - PP:20, ATTK:45, ACC:100 - The user sprays the target with stinging spray causing damage and may also lower targets attack. Mega-Hug - Normal or Fairy - PHYS - PP:20, ATTK:50, ACC:85 - The user grabs the target and gives it a massive hug causing it damage. (Lophug?) Infiltration - Psychic - SPEC - PP:15, ATTK:55, ACC:95 - The user infiltrates the users mind causing it damage and lowering it's attack and special attack. Dragon Crush - Dragon - PHYS - PP:20, ATTK:65, ACC:90 - The user charges at the target with powerful force. Geo-Sphere - SPEC - PP:20, ATTK:80, ACC:90 - A 2 Turn attack, The user draws in energy from the Earth and then releases it upon the target, it also lowers the targets attack and speed. Battle Cry - Fighting - OTHER - PP:5, ATTK---, ACC:100 - The user screams out a battle cry raising it's attacks of those on it's side. Supernova - Fire - SPEC - PP:15, ATTK:70, ACC:90 - The user powers up itself with internal heat and then releases it from it's body causing damage to the target and lowering it's accuracy. Razor Blade - Steel - PHYS - PP:20, ATTK:75, ACC:80 - The users creates sharp razor blades with it's hands and attacks the foe, hitting twice. Sweet Tooth - Fariy- Special - PP:25, ATTK:00 ACC:100 - The user throws a sweet treat at opponent resulting in it's Defense being lowered and it's attack to be increased half a stage. Magic Wound - Fairy- Special- PP:15, ATTK:00,ACC:100- The user touches the opponent with a magic wound transforming the opponent into any Pokémon in the party of the trainer.
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on Jun 2, 2016 14:10:35 GMT 12
Nope, it's still the same. I am so happy I was wondering about the new moves that people made are you still looking at them I had made some
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on May 30, 2016 2:29:35 GMT 12
Is hummzimg gone
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on May 10, 2016 15:41:01 GMT 12
I am so happy for the games can't wait to see the moves some people made possible be in the game
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on Apr 21, 2016 23:05:36 GMT 12
Do you like the qest ideas and moves that I came up with and when will we now when then the moves are going to be picked
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on Apr 21, 2016 22:57:53 GMT 12
I have the grass gym puzzle done, it's now going to be a treehut and you must climb through rooms until you get to the gm leader, of course there will be parts that reach dead ends. Fire gym - Still don't have a good idea for this, it's a wee bit hard, all I can think of is lava. Ice Gym - At the moment we just have the typical sliding puzzle, we may just use that but improve on it. Water Gym - I'm going to keep with the tropical theme that Waytide has but not sure what we will do with it, it may involve sand islands, not sure. . May be there could be a little boat that could take you to the different islands around the gym and the islands can be in a spiral or a circle
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waterking
Basic Trainer
I have made 82 posts
Right now I'm Offline
I joined February 2015
My gender is Male
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Post by waterking on Mar 30, 2016 22:33:31 GMT 12
I was thinking that you should make a fire fariy Legendary it is a very good typing
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
My gender is Male
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Post by waterking on Mar 30, 2016 14:07:29 GMT 12
I would like to do dex entries for the two normal Pokemon #331/# 332 pleases I promise they will sound good and very good job on the entires they were really good I would like to help out with the ones you did not do or have to thought of entries for
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waterking
Basic Trainer
I have made 82 posts
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Post by waterking on Mar 30, 2016 13:57:37 GMT 12
Subhail City Npc.
Teen boy says: Have you seen The gym leader Alice she is so pretty I want to date her but she is so busy with gym battle.
Teen boy's girlfriend says: I will break up with you if you talk about Alice again. ———-———— School boy says: I am not cold because I have my Himalama she so warm
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
My gender is Male
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Post by waterking on Mar 30, 2016 13:37:29 GMT 12
The Grass gym you could have the door going into the gym leader room with a big flower with petals around it and the player had to beat the trainers that are in flower and ever time you beat a trainer the petal comes off the gym leader door
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
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Post by waterking on Mar 29, 2016 23:03:45 GMT 12
I left a few on this form and no one correct them I will work on some entries when I get home tomorrow
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waterking
Basic Trainer
I have made 82 posts
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I joined February 2015
My gender is Male
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Post by waterking on Mar 8, 2016 16:02:35 GMT 12
Snowfaye are popular with girl trainers because of the cuteness, They often get mistaken as Pokedolls.
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