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Post by WT on Sept 1, 2015 23:55:48 GMT 12
A lot of the movesets do need a make over.
We're not including new Pokemon into the dex we have sorry.
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Post by HunterXMaxime on Sept 29, 2015 6:58:59 GMT 12
Could you do a bug knight.... no already done; a atome like pokémon.....done tooo! a ogre pokémon?? ok then you may not have made a moving ilen, a fire/grass pokémon, a spaceship theme pokémon....I GIVE UP.....
-Really like your game and your great concept
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Ingeborg S. Nordén
Noob Trainer
Lost my 4.0 files, beginning 5.0 from scratch
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Post by Ingeborg S. Nordén on Sept 29, 2015 15:01:51 GMT 12
I've had this idea for a "witches' broom" Fakemon named Bristaff, originally inspired by joking fan discussions about a "sweeper" that could literally sweep away opponents. It'd probably be part Steel-type, for both the Poison immunity and the Fire vulnerability that a broom creature should have. It should probably also get Whirlwind (sending away) and Fly (that magical ride) in its level-up moveset. I don't see Bristaff as gendered or able to evolve; if it's Steel/Flying, Bristaff could act as an inverse of Skarmory in the canon Pokédex. (Strong on Special attacks and defenses, less strong on Physical ones.) Access to some Fairy and Psychic moves (but not too many) would also fit the magical-object theme; I almost gave Bristaff Wonder Guard, but decided not to make it over-powerful.
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Post by Tao on Sept 29, 2015 18:58:17 GMT 12
Sorry guys, this thread is only for our existing fakemon, you can see the game dex in the wiki. We don't need new fakemon ideas for this game, sorry.
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hambone
Basic Trainer
one does not simply teach kids swears
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Post by hambone on Sept 30, 2015 2:37:10 GMT 12
But if anyone wants to see a Fakemon idea drawn I'm doing that in this thread.
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zerobreaker
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Post by zerobreaker on Oct 30, 2015 22:55:55 GMT 12
Now that the new update is out, I want to address a problem I see with the new mons: Evolution Levels.
Now, yes, mons like Syrill, Tikiki and Groilla are only available at lvl 40 or so, but by then most of the mons from earlier routes have already evolved - Tapire, for example, evolves at level 55 when things like Scorpinip and Countula has long since evolved, and both of them has better stats, moves and/or abilities than Tapiblaze. At this point, the effort needed to level those late-game mons up only to have a mediocre (in terms of stats and abilities) evolution makes it so it's not really worth to catch them, unless you're looking to catch 'em all (like me and quite a few other people) or was planning to use it from the start.
What I propose is two-fold: First, lower the evolution level of those mons, and allow them and the evolved formes appear in the wild at the same time. They may be appearing above their evolution level, but such things have happened in official games before, so it's not too much of a big deal. Second, give them better stats, movepool, ability, basically better everything to merit their use over early-game mons, or otherwise why would you just pick up a random mon on this route you're passing through just to replace one of your team member with it?
I typed this wall of text out because I really like some of the new mons added in this update (Meterock, Syphoon, Lisquid, Tikitoko, Tapiblaze etc.), and it'd be sad if they don't see much use in most people's playthrough.
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maikel552
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Post by maikel552 on Nov 3, 2015 3:39:10 GMT 12
i wish the salaslam mega was the normal color and just a little more mega... i like the idea of pruple but its just TO purple for me... maybe give it puple sprites at some points but dont overuse the purple and maybe the mega should look more different than the normal.. just some tips and ideas xoxo-
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manookie2334
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Post by manookie2334 on Nov 16, 2015 13:25:15 GMT 12
Maybe add an evolution for lophug... I'm still thinking about what it would look like, stats, etc. but still, Lophug looks like it needs an evolution.
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joker1000
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Post by joker1000 on Nov 20, 2015 22:18:55 GMT 12
Can't wait to see the Sprites for the Royalice line acutally.
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Post by arivel on Dec 1, 2015 1:04:22 GMT 12
dark/electric, miss hack general and no remember other.
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Post by arivel on Dec 4, 2015 8:08:43 GMT 12
notation,various water/grass way?
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Post by DragonicDoom on Dec 21, 2015 7:54:51 GMT 12
Hey WT and Chai. I know you guys probably these sort of suggestions a lot but I thought about these for a while and I like them.
First of Mountree's signature move:
Bristle Cone Barrier (Grass type)
It raises Defense and Special Defense by 1 stage each and heals the user by 1/4 of its total health. As it is used more and more the more likely it is to fail. It has 5pp so it isn't too overpowered.
Next Flearoe's signature move:
Ritual Fire (Fire type)
A special attack that has a 30% chance to remove all the target's stat changes and to confuse all enemies. It has a base power of 75 (or 85 i'm not sure) and 100% accuracy.
And finally my best bud Salaslam's signature move:
Acidic Slash (Poison type)
A physical attack with a base power of 90 and an accuracy of 100. It has the chance to badly poison and (if the target is a water type) burn.
There you have it, I hope you guys like the suggestions. Also (no hate) but if you did ever think about completely redoing the mounter line I think it would be cool to have an ostrich pokemon that's grass/fairy. It's just the idea of Flearoe hunting and attacking Mountree doesn't work with the size difference. Thnks for the great game guys and hope you continue to make it even better!
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Post by arivell on Jan 2, 2016 23:56:21 GMT 12
aceclaw,fireclaw,electriclaw.. citation various.
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Post by G on Apr 19, 2016 0:38:30 GMT 12
I'm suggesting a sprite change for the legendary regis, since Regiearth and the electric one are very identical, can I design one for this game?
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Post by Guest Ind1 on Apr 19, 2016 0:42:07 GMT 12
Regiearth and spark needs better sprite designs, I think...Core is the best design, Regiwind and wave needs more distinct arms....
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Post by RockStarKitty on May 29, 2016 8:07:27 GMT 12
You should make a witch pokemon who givens treats to those around when happy but when sad your hurt it curse those around it like a halloween pokemon!
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bambu
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Post by bambu on Aug 25, 2016 16:50:34 GMT 12
This may sound like an odd suggestion, but give Trollow and his evolutions noses and see how they look? I'm so used to seeing trolls in other media with such prominent noses, Trollow's line just looks odd to me. Not bad by any means, still my favorite evolutionary line in the game, just odd.
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bambu
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Post by bambu on Aug 29, 2016 18:17:54 GMT 12
Sorry for double-post, but another suggestion came to mind: Have Herovor learn Mud Shot at level 10 to help with the first gym, similar to Charmander learning Metal Claw to help with the first gym in FR/LG.
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Post by Razac on Sept 10, 2016 22:39:49 GMT 12
Hello Guys!
FIrst of all I have to say that you have created an amazing game but I would like to suggest some ideas for improving even more your fakemon.
I have noticed that you overuse a light blue color to paint some electric designs. Well, the idea is cool but I think you should use more the yellow one, maybe not for all but some great sprites would be better if they had yellow instead of that blue color. For example...Glowing, Atomotrix and Strikyon lines
I checked the new Rikoto Dex and I saw that the lines of Rairapid and Reptilion got replaced. Come on! they were great designs. I want them to come back if possible, they were some of my favourite ones.
In addition, some fakemon need to have and adding or changing on their types.
Golossus line - (Rock/STEEL)...It has like a metal armour on it. Maybe due to its low speed, it could learn bullet punch. Rottoween line - (Ghost/GRASS)...It is based on a pumpkin. Toxitoad line - (Poison/WATER)...I know Salatad and Jelliqueen have the same types but Toxitoad desserves it too. Jelliqueen line - (Water/FAIRY)...It would be better if you replaced Jelliqueen's poison type by the fairy one, so that you can add the water type to Toxitoad without having too many water poison combinations. Magrizzly line - (DARK/fire)...I have seen the new icon and probably you have already changed the sprites but It seems better having a black bear with dark stuff (bite, crunch...)
In addition, If I can give you a tip...There are too many pokemon which evolve at a very high level. I can guess you get them nearly at the end of the game or they are strange species, but there are too many. It can be a good idea for the dragon ones and some special cases but nor for...
Jelli lines...32-44 Poipole line...35-48 Holloweed line...38-Dusk Hottop...40-MT. High Skreech...40-52 Trollow...40-Mystic Groilla...45-TM. Leaf Darts (till 47) Tikiki...45-59 Colcub line...47-Cold Noseal line...47-60
Between others...
I think that the first evo should come sooner...around 25-28 and the final one around the 40-45...This would be great beacause I don't find the logic on those that you have to get those lvls to have the second forms and then you only have to give them a stone to get the final ones.
I still have a loooot of ideas related to sprites, attacks, etc...just let me know! CONGRATS for this awesome game and hope to see the final update soon. It would be a pleasure if you consider some of my ideas.
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Post by pokemonuranium on Sept 21, 2016 12:20:58 GMT 12
Hey guys, Here is a thread where you can discuss about WT's selfmade Pokémon. Have you suggestions for sprites? Do you think any of them need a little fix? Have you suggestions for abilities or movesets? Post all the things here. Greetz Tao
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