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Post by Tao on Dec 1, 2015 0:32:15 GMT 12
Hey guys, we are seaching for some custom oves and abilities for our fakemon to add for the final version! Have you an idea for a new move or a special ability for for us? Post it here! Custom Moves- Solar Flare (Solaran sig. move), Fire-type, Special, 100 BP, 95% Accu., 5 PP, same effect as Imprison
- Lunatic Wave (Lunaro sig. move), Dark-type, Special, 100 BP, 95% Accu., 5 PP, 50% chance of inducing confusion.
- Balance Seal (Ballance sig. move), Normal-type, Special, 95 BP, 100% Accu., 5 PP, Clears the target of status changes
- Jewel Flash (Gemmany signature move), Rock-type, Special, 95 BP, 95% Accu., 10 PP
- Absolute Zero,Ice-type, Accu. 60 %, PP 10, Ice-varation of Will-o-Wisp
- Fireworks (for Blitzy and Dynaball), Fire-type, Special, 70 BP, 95% Accu., 15 PP, 30% chance of paralyze the target, Supereffectiv against Flying-types
Custom Abilities- Bloodthirst (for Vambat line and Werehide), User gains hp from using biting moves (Bite, Crunch, Fire-, Ice-, Thunder-, Poison-, Hyper-, Super Fang)
- Scarecrow (for Scrow), Makes the user immune to Flying-type moves
- Sandman (for Dozand), When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will be become asleep.
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Post by pavelivanov on Dec 1, 2015 5:24:54 GMT 12
fairy flare (fayely line signature move) fairy-type,special,120 bp.,90 accu.,5 pp,30% chance of burn and a recharge turn
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Post by pavelivanov on Dec 1, 2015 8:49:45 GMT 12
also toxic fire(pollution signature move)poison-type,140 bp,70 acc,10% chance to poison and 20% chance to burn aromatic storm(healphia signature move)grass-type,110 bp,90 acc,30% chance to restore all status problems
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zerobreaker
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Post by zerobreaker on Dec 4, 2015 2:38:00 GMT 12
Might want to mention exactly how much HP Bloodthirst restores. 1/8 Max HP of the user or 1/2 damage dealt to the target? Also, Jewel Flash should have a 30% chance of reducing the target's accuracy by 1 stage.
As for the above two: We're... not exactly looking for signature moves, so unless the moves are very, very relevant flavor wise I don't think it's a good idea to suggest signature ones.
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zerobreaker
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Post by zerobreaker on Dec 19, 2015 20:04:00 GMT 12
Doublepost, but eh.
Ghost Wail - Ghost-type, 90 BP, 100% Accuracy, 10 PP (Max 16), Special, Sound move, hits all adjacent targets on field; Has a 20% chance of inducing flinch. Learned by: Banscream line
Yeah yeah, I know I said above that we shouldn't give out signature moves willy nilly, but considering banshees are known to wail a lot, yeah, it's accurate.
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waterking
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Post by waterking on Dec 20, 2015 16:19:45 GMT 12
Vast Light: Bright purple light ] Vast Light [/flash ] - The users starts to emit light From it's Wings or Body and blinds the foe.
Psychic Type PP - 10 Power 30 Accuracy 100%
Effects Decreases the foes evasion.
Volt Tail: Shine And Sparks ] Volt Tail [/pulse ] - The users starts to emit sparks from it tail and Lashes it at the Opponent.
Electric Type
PP - 10 Power 60 Accuracy 100%
Effects Increases Speed by one stage.
Shooting Star: Shine And glow]Shooting Star [/sparkling ] - The users starts to emit light and rapidly start the fly in the air and hits the target with itself.
Fariy Type
PP - 25 Power 45 Accuracy 75 % Works better at night and evening.
Effects Increases Attack and Speed by one stage and may cause paralyze and recoil is 15%.
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waterking
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Post by waterking on Dec 21, 2015 3:07:30 GMT 12
Abilities
Ability:Tailgate - Boosts the Power of Tail moves
Ability: Stargaze - When a Opponent Misses an attack it is frozen for two turns and cannot be thawed out by fire
Ability:Psych - When at half health it Special attack is raised
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Post by Evgenii on Dec 22, 2015 5:07:01 GMT 12
Star Blast - Physical fairy type move. The user soars, then strikes its target on the second turn. (It similar to fly). PP - 15, Power - 75, Accuracy 95%
Terrible Blade - Physical ghost type move. User hits the target with phantom blade. It may make the target flinch. PP - 5, Power - 100, Accuracy 90%
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waterking
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Post by waterking on Dec 22, 2015 14:46:14 GMT 12
Dragon Roar - The users yells out a large roar that can break the Soundproof Ability.
Dragon Type
PP - 5 Power 95 [ Special Attack ]Accuracy 100%
Effects: Raises all stats by 2 stages and lowers the opponents defense.
This move can be Learned by all dragon type Pokémon
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waterking
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Post by waterking on Dec 22, 2015 14:47:58 GMT 12
Special move:Heart Impact The users Shine And Sparks and Spins with hearts around it body ] Heart Imapct [/pulse ] - The users starts to fly in the air with great speed and pink aura Surrounds the user. The user dive at the opponent.
Flying Type\ Fairy Type
PP - 10 Power 90 [ Physical Attack]Accuracy 85%
Effects: Gives the user 10%HP. Infatuates the opponent Special Move for HeartDove
Acid Rain - The users summons all toxins in the air and creates An acid rain cloud above the opponents head showering acid rain the opponent. Water type
PP - 15 Power 90 Special Attack ]Accuracy 100%
Effects: Has a 50% chance of poison on the opponent. Signature move for SALASLAM
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Post by Evgenii on Dec 23, 2015 1:51:48 GMT 12
Quick Slip - Physical ice type move. The user slips at the target at a speed. It is sure to strike first. PP - 25, Power - 50, Accuracy 100%
Swirl Punch - Physical flying type move. The target is punched with a wind fist, knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. PP - 15, Power - 75, Accuracy 90%
Burial Ribbons - Physical ghost type move. The user attacks the target cursed ribbons and grabs it for four to five turns. PP - 25, Power - 40, Accuracy 95%
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waterking
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Post by waterking on Dec 23, 2015 10:11:15 GMT 12
Toxic Breath: The user that's out nasty toxins from its breath causing it to smell very vile.
Poison Type
PP - 15 Power 25 [ Special Attack ]Accuracy 100%
Effects: Has a 15% chance of poisoning the foe
Buster: A flurry of light surrounds the user making enriched with power
Fighting Type
PP - 20 Power - None [ Physical Attack ]Accuracy 100%
Effects: Raises the attack of the user but on the downside lowers the defense of the user. Bicker: This move is good during double battles. The user Cast a spell make the foes hit one another.
Psychic Type
PP - 10 Power 65 [ Special Attack ]Accuracy 100%
Effects: Has a 20% chance of confusion.
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Post by DragonicDoom on Dec 24, 2015 8:59:26 GMT 12
Hey WT and Chai. I know you guys probably these sort of suggestions a lot but I thought about these for a while and I like them.
First of Mountree's signature move: Bristle Cone Barrier (Grass type) It raises Defense and Special Defense by 1 stage each and heals the user by 1/4 of its total health. As it is used more and more the more likely it is to fail. It has 5pp so it isn't too overpowered.
Next Flearoe's signature move: Ritual Fire (Fire type) A special attack that has a 30% chance to remove all the target's stat changes and to confuse all enemies. It has a base power of 75 (or 85 i'm not sure) and 100% accuracy.
And finally my best bud Salaslam's signature move: Acidic Slash (Poison type) A physical attack with a base power of 90 and an accuracy of 100. It has the chance to badly poison and (if the target is a water type) burn.
Also their abilities are:
Mountree- MiracleGrow, if hit by a grass attack it will be healed and a random stat will be raised by one stage.
Flearoe- Oriental Fire, makes fire attacks super effective against dragon types.
Salaslam- Chemical Touch, if opponent makes contact with Salaslam they're accuracy is lowered and has a 40% chance to be infatuated.
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waterking
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Post by waterking on Dec 24, 2015 11:01:14 GMT 12
Rust - The foe is exposed to oxygen and moisture for a long period of time.And doing so they become very weak
Steel Type PP - 30 Power - None [ Special Attack ]Accuracy 75%
Effects: The foes defense drops 30%
Cyclone - The user sticks its leg out and spins at rapid speed. Making the air draft go up. A flurry of wind is gather making a cyclone.
Fighting Type PP - 10 Power - 110 [ Special Attack ] Accuracy 70%
Effects: The user becomes confused because of the rapid spinning.
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Post by DragonicDoom on Dec 25, 2015 1:20:36 GMT 12
Hey WT and Chai. I know you guys probably these sort of suggestions a lot but I thought about these for a while and I like them. First of Mountree's signature move: Bristle Cone Barrier (Grass type) It raises Defense and Special Defense by 1 stage each and heals the user by 1/4 of its total health. As it is used more and more the more likely it is to fail. It has 5pp so it isn't too overpowered. Next Flearoe's signature move: Ritual Fire (Fire type) A special attack that has a 30% chance to remove all the target's stat changes and to confuse all enemies. It has a base power of 75 (or 85 i'm not sure) and 100% accuracy. And finally my best bud Salaslam's signature move: Acidic Slash (Poison type) A physical attack with a base power of 90 and an accuracy of 100. It has the chance to badly poison and (if the target is a water type) burn. Also their abilities are: Mountree- MiracleGrow, if hit by a grass attack it will be healed and a random stat will be raised by one stage. Flearoe- Oriental Fire, makes fire attacks super effective against dragon types. Salaslam- Chemical Touch, if opponent makes contact with Salaslam they're accuracy is lowered and has a 40% chance to be infatuated. Hey guys some improvements for the moves and abilities. The abilities should be for their Megas and MiracleGrow is for poison type attacks based on the idea of chemicals. Also Ritual Fire has been changed to just the stat resetting effect or it would be kind of overpowered. Hope you all like the improvements!
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torterror
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Post by torterror on Dec 25, 2015 8:38:00 GMT 12
Knockback punch [Fighting type] PP: 5 Power: 150 Effect: user takes 50% recoil
Overdrive [Normal type] PP 1 Power: none Effect: Boost users highest stat by a huge amount.
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waterking
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Post by waterking on Dec 28, 2015 13:06:22 GMT 12
Root Cage - the user brings up roots from the ground and the foe is surrounded by roots and tiny thorns
Grass Type PP - 15 Power - 35 [ Special Attack ]Accuracy 85%
Effects: If the fore uses an physical attacks it will be hit by the torns on the root
Geyser- The user lets out superheated water that periodically erupts in a shower of water and steam.
Water Type PP -15 Power - 90 [ Special Attack ] Accuracy 100%
Effects: Burns the user and burns the foe
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Post by Razac on Dec 31, 2015 4:33:00 GMT 12
Here you have some.
Multi-hits attacks -Multi-Plume: throw sharp feathers (Bullet Seed but flying type) Example - Budsoar Line -Silk Glob: throw globs of silk (Pin Missile but special category) Example - Glofly line
New Necessary moves -Vile Sigh (Keep all Echoed Voice features but dark type) Example - Fevesta line -Pixie-Up (Keep all Triple Kick features but fairy type) Example - Trogre line
For completing the kick-trio (Keep all Blaze Kick features but changing the "10% of burning" to) -Polar Kick "10% of freezing" Example - Polarpow Line -Voltage Kick "10% of paralyzing" Example - Rairapid line
A new trio of Heads (I think they can be very useful) "Keep all Iron Head features and add..." -Torch Head "30% of burning" Example - Volcadon line -Jolt Head "30% of paralyzing" Example - Lazortron line -Frost Head "30% of freezing" Example - Arctidon line
Strong Bubble attack -Bubble Wave (Keep all Heat Wave features but "instead of 10% of burning, it has the Bubble Beam effect") Example - Both Jelli lines
Status move - Ice Over (Keep all Sing features but ice type and 55% of freezing the foe) Example - Signature move for (Avaplow line) *It can be a very strong move so use it only in few ice-type pokes and dont use it as a MT.
K.O. Attack (ghost type)
-Syncope Example - Banscream line
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Post by Razac on Dec 31, 2015 8:11:58 GMT 12
More attacks
Completing 120 recoil damage trio. -Glacial Break (Keep the Fire Blitz and Volt Tackle features but ice type) Example - Sealberg Line
Neccesary moves -Dust Cloud (Keep all Heat Wave features but "instead of 10% of burning, it has the Mud Bomb effect") Example - Wormush line (it would be very useful for flying types against electric pokes) -Geo Projectile (keep Solar Beam features but rock type and it doesn't need to charge in Sandstorm) Example - Volcadon "Finally a Strong Special Rock Move" -Solid Ray(Keep all Shock Wave features but rock type) Example - Coraltle
Others Moves -Mental Breeze (Keep all Heart Stamp features but special category) Example - Tweetamy line "You can make a TM so flying types can learn a psychic move" -Rock Strike (Keep Quick Attack features but rock type) Example - Golossus -Combustion (Keep all Charge features but fire type) Example - Blitzawork line "So it can learn charge for electric attacks and combustion for fire ones" -Venom Dart(Keep all Poison Tail features but 40 of Potency) Example - Toxitone line
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waterking
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Post by waterking on Jan 11, 2016 12:23:35 GMT 12
Neo Cloud - A dark cloud is above the opponent. That only effects that opponent this could can produce different weather condition and enhances the damage
Dark Type PP - 75 Power - None [ Special Attack ]Accuracy 100
Effects: Hail,SandStorm,Sunny,Rainy
Hail's Damage is 45 power with a 45% chance of being frozen.
Sand storm damage 45 power
Sunny Day's damage 55 power with a 100% chance of being burned.
Rain Dance damage 55 power with a 50% chance of being thunder.
Fast forward - Using all of its psychic ability. The user skips it the future and blocks all moves for two turns.
Psychic Type PP - 10 Power - 50 [ Special Attack ] Accuracy 50%
Effects: Recoil Damage 10% of Hp
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