Recent Posts ( views)
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Post by WT on Aug 2, 2016 2:34:24 GMT 12
Also some more potential leaks
- Rockruff has 4 different evolutions, you can leave your Rockruff after it learns Howl at a certain cliff on each island (4 Cliffs) leave it there over night and in the morning it will have evolved, each island gives a different evolution, Rock/Dark, Rock/Fairy, Rock/Fighting and Rock/Steel.
- The starters all have 2 forms of final evolution, one a day evolution and one a night evolution. These take up one spot in the dex, I'm not entirely sure what that means butI think this can mean they are the same Pokemon but different typing/appearance and stats, like the alternate form Pokemon have, so they only appear in the dex as 1 Pokemon.
- More Alola alternate form Pokemon are the Pidove line (are now all white) and Ponyta/Rapidash.
- Some Pokemon have have different variations now, depending on which region/game they came from, example is Arbok having different patterns on it's neck, there can be a total of 6 regional variations. I'm assuming Shellos and Gastrodon will get this treatment too.
- There is a new 2 stage Cat Pokemon that is Normal type when you catch it, however, when you breed it, depending on what the fathers typing is, it will hatch to have that type as it's second typing, so if you bred it with a Fire type, it will hatch to a Normal/Fire type, if you bred it with a Water type it will hatch to a Normal/Water type. Each type has it's own appearance and markings on the Pokemon.
- Breeding no longer requires incense, so you can get Mantyke, Mime Jr., Bonsly, Munchlax, etc from normal breeding without items.
- Heights and Weights of Pokemon are different to every capture now (like the small Pumpkaboo and large Pumpkaboo) and each height and weight can be seen on the Pokemon models, so a large Dodrio would have a longer neck and bigger legs, things like that.
- There are NO new Mega Pokemon, but Ash-Greninja is a thing in the games....make the connection...
- Lillie has a Zygarde Cell in her bag and that's how you get Zygarde 10% around the mid game.
- The final evolutions of the starters are Grass/Flying, Fire/Dark, Water/Fairy.
Take these with a grain of salt, but this leak came out before we got this info and it mentioned alternate forms which we got, also Rockgruff and the starters having a connection is a thing that has been officially mentioned (So alternate evolutions could be a thing)
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Post by WT on Aug 2, 2016 1:52:06 GMT 12
So with the recent info dump all I can say it WHAT THE ACTUAL F*CK!? Alternate forms of existing Pokemon...omg this isn't Digimon...it seems so tacky and lazy tbh, I also feel that this will cut down the number of new Pokemon, a recent rumor/leak came out talking about alternate forms and actually listed Vulpix/Ninetales also said there are more New Pokemon compared to Gen 6 but not by much, so that can be anywhere from 72-100 New Pokemon (I've seen a lot of 90 rumors around) The no gyms but 4 island trials thing, I get it, it's kinda cool I guess, it's different but I'd prefer the 8 gyms to battle cause it means more leaders, but nope, we have 4 weirdos. One of the girls, Mallow (Grass type) is also the girl who joins Ash through Kalos. But something I also wanna say, I have a new Pokemon that I've put into Solar Light/Lunar Dark that I may have to take out or change now because it looks almost exactly like Exeggcutor's new form ugh...Sun and Moon keeps coping me lol, first the fire cat starter, the blue/white stripe tshirt male trainer, I wonder how many more similarities there are haha here's my fakemon I made before Exeggutor came out. What do you guys think about the new info, personally I think this is straying too far from what made Pokemon what it is and it seems Gamefreak are trying to hard and changing too much.
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Post by WT on Jul 29, 2016 14:22:38 GMT 12
I hope you don't change dracofly/buggron =( I haven't changed those sprites other than slight edits.
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Post by WT on Jul 28, 2016 16:01:02 GMT 12
A little update, I've worked through a lot of the sprites (in Dex order, currently at the final quarter of the dex), editing, remaking and re-designing most of them, I thought I'd give a little preview of one I have just completed, meet Kongrilla, Groilla's final evolved form! I wanted to show it off so you guys can see the updated sprites and what you can expect for the final release.
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Post by WT on Jul 14, 2016 23:41:51 GMT 12
Thanks for the feedback, I actually have no idea how to make up attacks, I'm just winging it haha. Can you write down how you would have them? (like how they would be officially) so it's easier for Tao to go over and ones he likes into the game.
Also the abilities as well. Fur Coat - It wouldn't make sense to have this ability on a Pokemon that didn't have fur so this would fit those furless Pokemon haha
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Post by WT on Jul 13, 2016 19:30:35 GMT 12
Abilities.
Slippery Skin - Any attacks that have multiple hits only hit once.
Possessed - This ability gives the user a Ghost types advantage of not being effected by Normal or Fighting Type moves.
Bouncy - Physical attacks are reduced by 20%
Psycho Boost - If the user is hit by a Psychic type move, it's special attack is raised.
Ice Cold - If hit by a physical attack, the target has a chance are getting frozen.
Fire-Up - Raises Attack if hit with a Fire type move.
Karma - If hit with a super effective move, the opponents attack is lowered by 50%.
New Attacks:
Heavy Hit - Normal - PHYS - PP:20, ATTK:65, ACC:80 - The user attacks the target with a powerful hit, this has a chance at lowering the targets speed.
Aqua Ball - Water - SPEC - PP:25, ATTK:60, ACC:100 - The user throws a ball of water at the target causing damage and lowering the targets speed.
Night Wing - Dark - PHYS - PP:25, ATTK:70, ACC:90 - The target is hit with wings of darkness, it may also raise the users attack stat.
Deceiving Dash - Dark - PHYS - PP:20, ATTK:60, ACC:90 - The user tricks the target by running around then pounces on it, this may raise the users Speed stat.
Grass Cutter - Grass - SPEC - PP:25, ATTK:60, ACC:100 - The user fires a wave of sharp grass at the target causing damage, this may also lower the targets defense.
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Post by WT on Jul 12, 2016 20:01:56 GMT 12
A couple more ideas.
Hot Spikes - Fire - OTHER - PP:15, ATTK:--, ACC:100 - The user throws out , causing burn status to any Pokemon that enters the battlefield (Fire version of Toxic Spikes)
Wild Fire - Fire - PHYS - PP:20, ATTK:55, ACC:95 - The user surrounds itself in fire and attacks the target, if there are multiple Pokemon on the field, the damage is doubled.
Soul Crusher - Ghost - SPEC - PP:20, ATTK: 60, ACC:90 - The user possesses the targets soul and causes it to attack itself, this can also lower the targets special defense.
Shadow Charge - Dark - PHYS - PP:20, ATTK:50, ACC:100 - The user surrounds itself in shadow and charges at the target, it raises the users defense. (Dark type Flame Charge? Werehide attack?)
Lullaby - Fairy - OTHER - PP:20, ATTK:--, ACC:100 - The user sings a sweet lullaby to the target, it lowers the targets attack and speed.
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Post by WT on Jul 12, 2016 19:51:09 GMT 12
Rust feels more like it would be a Steel type move? Since there is the Corrosion ability now, this would be a good ability to use against Steel types.
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Post by WT on Jul 11, 2016 1:26:58 GMT 12
Sweet Tooth sounds good. I take it you mean 'Magic Wand' This wouldn't work in the wild, how about instead it raises your attack and lowers your targets attack. Another couple attacks I thought of Randomize - Normal - OTHER - PP:20, ATTK:0, ACC:80 - The attack can cause a variety of different things to happen - It can cause a random status condition, lower a stat, cause damage, absorb HP to the user, or cause confusion. Infection - Poison - PHYS - PP:25, ATTK:60, ACC:85 - The user charges at the target and biting them with a powerful bite, causing damage and it has a chance of causing Poison status and lowering defense. Power Surge - Electric - SPEC - PP:15, ATTK:70, ACC:90 - A 2 turn attack, the user charges itself with power and raising it's Attack stat, then releases the electrical surge at the target on the second turn. Darkness Wave - Dark - SPEC - PP:20, ATTK:75, ACC:80 - The user releases a wave of dark energy at the target causing damage and lowering the targets defense and special defense. Water Bomb - Water - SPEC - PP:25, ATTK:50, ACC: 100 - The user throws balls of water at the target, causing it damage and lowering it's speed.
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Post by WT on Jul 7, 2016 22:30:57 GMT 12
We should give Volcadon and Glacidon made up abilities that benefit them, Volcandon is extremely weak to Water and Ground and Glacidon is extremely weak to Fighting type attacks so something like this
Evaporate - Water type attacks are halved or if hit by a Water type attack the users attack is lowered.
Ice Block - Fighting type attacks are halved or if hit by a Fighting type attack the users attack is lowered.
I also think we should make some generic attacks in the vein of Water/Ember/Razor Leaf, for types that don't have attacks like that. Sun/Moon is getting Leaf*ge which is said to be the Grass equivalent of Water Gun and Ember.
We should also make some more Fairy Type attacks since it's a new type there isn't much for us to give out so I randomly came up with some (I've prob mentioned some of these in the past) Here's some random ideas, they don't have to be used.
Glitter Ball - Fairy - PHYS - PP:25, ATTK:40, ACC:100 - The target is blasted with glittering energy.
Light Burst - Fairy - SPEC - PP:20, ATTK:65, ACC:90 - The user blasts the target with shining light, it has a chance of lowering the targets Accuracy.
Pixie Pulse - Fairy - SPEC - PP: 20, ATTK 70, ACC:85 - The user releases a pulse of magical energy at the target, it lowers users speed but raises it's defense.
Fairy Tail - Fairy - PHYS - PP:25, ATTK 50, ACC:100 - The user hits the target with it's glowing tail made of light.
Air Force - Flying - SPEC - PP:20, ATTK 50, ACC 85 - The user speedily attacks the foe with a force of wind, it may also lower targets Attack.
Diamond Claw - Rock - PHYS - PP:20, ATTK 60, ACC 80 - The user makes it's claws as hard as diamond and strikes at the foe, this may also lower the targets defense.
Flower Ring - Grass - PHYS(or)SPEC - PP: 20, ATTK 45, ACC: 85 - The user attacks the target and surrounds it with flowers, lowering it's special defense and special attack.
Eerie Mist - Ghost - SPEC - PP:20, ATTK:65, ACC:100 - The user surrounds the battlefield in a dense mist, lowering the targets defense, then attacks the target with a powerful strike.
Polar Crash - Ice - PHYS - PP:20, ATTK:50, ACC:100 - The user coats itself in cold air and ice and charges at the target, the raises the users speed stat. (ICe type version of Flame Charge)
Water Slide - Water - PHYS - PP:15, ATTK 85, ACC:85 - The user creates a slide of water that leads to the target to attack, it also raises the users Accuracy but lowers it's speed stat.
Ultrasonic - Normal - SPEC - PP:20, ATTK:60, ACC:95- The user lets out a high pitch scream that damages all those on the battlefield.
Bug Spray - Bug - SPEC - PP:20, ATTK:45, ACC:100 - The user sprays the target with stinging spray causing damage and may also lower targets attack.
Mega-Hug - Normal or Fairy - PHYS - PP:20, ATTK:50, ACC:85 - The user grabs the target and gives it a massive hug causing it damage. (Lophug?)
Infiltration - Psychic - SPEC - PP:15, ATTK:55, ACC:95 - The user infiltrates the users mind causing it damage and lowering it's attack and special attack.
Dragon Crush - Dragon - PHYS - PP:20, ATTK:65, ACC:90 - The user charges at the target with powerful force.
Geo-Sphere - SPEC - PP:20, ATTK:80, ACC:90 - A 2 Turn attack, The user draws in energy from the Earth and then releases it upon the target, it also lowers the targets attack and speed.
Battle Cry - Fighting - OTHER - PP:5, ATTK---, ACC:100 - The user screams out a battle cry raising it's attacks of those on it's side.
Supernova - Fire - SPEC - PP:15, ATTK:70, ACC:90 - The user powers up itself with internal heat and then releases it from it's body causing damage to the target and lowering it's accuracy.
Razor Blade - Steel - PHYS - PP:20, ATTK:75, ACC:80 - The users creates sharp razor blades with it's hands and attacks the foe, hitting twice.
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Post by WT on Jul 2, 2016 15:36:11 GMT 12
Are you going to include a Mega evolution for Aeroma in the next update? I really love this fakemon and he really powerfull in the first part of the game, but this pokemon quickly becomes weak the further you go in the story. So, I was wandering if your going to make a mega evolution for this pokemon. Thank you in advance and your doing a pretty good job with this game so far! Keep it up! I'm still working on updating all of the Pokemon sprites, as for Aeroma, it has a new design that looks similar to Cheepip now, more like a grass Eagle. I haven't decided on what Pokemon will have megas other than the starters and Cryodra but I have decided that I will only be doing another 11 mega evolutions to bring the total to 15 Mega Evolutions in the game.
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Post by WT on Jul 2, 2016 15:33:56 GMT 12
how can we know if a male is stronger than a female of a same pokemon or viceverse Gender doesn't decide strength? I'm pretty sure it never has in Pokemon lol.
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Post by WT on Jun 28, 2016 15:37:30 GMT 12
I already know the release date, but I just wanted to ask what you are working on at the moment. Just interested because I love this game and I can't wait for the full version. atm I'm writing the rest of the storyline Maps are done, Tao will probably go over them and take out/add things to them. I've been working on re-spriting pretty much every sprite, front, back and party sprite and I'm about 3/4 done with them so they are what I'm working on. All that's really need for the game is the rest of the sprites and the storyline to be finished.
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Post by WT on Jun 28, 2016 2:03:02 GMT 12
but from what im hearing the final demo is done but why isnt it being released? I don't know who or where you heard that from nothing is "done" we are still working on the game and it will be released when we have finished it, THERE IS NO RELEASE DATE YET.
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Post by WT on Jun 21, 2016 22:02:20 GMT 12
Because I'm getting tired of answering this question over and over and oooooooovvvvvvvveeeeer, please read this...
THERE IS NO SET RELEASE DATE! We haven't set a date to release anything, we're working on the game when we feel the need to, we're getting stuff done in our own time, we don't want to rush it, we want to make sure we get everything we need before we go releasing anything.
I can confirm this though, we will be releasing is before the release of Pokemon Sun And Moon, so there will definitely be a final game before Nov 18.
That's as close as we have for a release date for you, before then, so any time in the next few months is when we will release it, when we're ready, we will have a few beta testers to test it for any bugs or errors and then when we're ready with everything, we will announce a release date and have promo for a couple weeks before we do release it.
Again, NO RELEASE DATE SET so please don't go asking this question for the millionth time in the questions thread.
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Post by WT on Jun 18, 2016 16:43:41 GMT 12
Thank you a lot for your answer ! If you don't mind, i have another question, hehe.. Do you know when the final game will be out ? In some month ? In 2017 ? >v<. Btw, all the personn who helped for this game are really amazaing, thank to all of them ! >v< ( And i saw on the wikia that there was some french name of the pokemon, if never you need some french people for.. i don't know, translation or others, if i can help the staff.. >v<" ) The final game will be out before November, we want to release it before the Pokemon Sun/Moon hype starts.
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Post by WT on Jun 18, 2016 1:05:12 GMT 12
Hello. I started to play the game some days ago, and i would like if someone can say the ~shiny rate. ( If it's 1/4000 or 1/2000 or 1/500 etc ! >3< ) Even if it's not the real rate, i would like an approximative answer ! ;v; I would like to do some shiny hunt if it's not ~1/4000 >3<" so it's all. Sorry for my english, and thank, even if you can't say the rate >___<" I'm not sure what our shiny rate is but I think it's a lot lower than the actual shiny rate in the games, we don't have shinies in the current game, well we don't have shiny sprites but there are shiny Pokemon, when you encounter one, a red star will be near their name. Shiny Pokemon sprites will be in the final release coming soon.
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Post by WT on Jun 17, 2016 15:51:16 GMT 12
Kk i have some Questions : -Are there will be Hidden Grottoes in Final Ver. ? -Are the game will split into a two Ver. ? -Are this game will have Interacting Legendaries ? kk Done ! thx for reading - Atm there isn't any hidden grottos but after we have everything we need in the game, we might look at adding them in, I kinda want to add them in, now that we have special Pokemon egg designs, it would be cool to find eggs in the wild. - No the game was originally going to be 2 games with version exclusives and I had planned on each game to have different gym leaders/types but decided to make it one game. - Yes, the legendary Pokemon is what I'm currently working on for the story.
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Post by WT on Jun 16, 2016 15:07:14 GMT 12
Is there a place to report bugs at? I have played this game for a long time and found couple few bugs, and a really bad one involving Pruddy's evolution in double battles (Wikis says name is phoxiven but in game it was something else, weird)and i would just like to let devs know these bugs in case they dont already. What you see in the current demo and what you see on the wiki are pretty much different things, a lot of the fakemon have been given new designs/names and even types all of which will be in the final release coming soon. As for bugs, there should be a thread somewhere on here that you can report on
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Post by WT on Jun 13, 2016 21:17:11 GMT 12
I just started the game and I want to know whether we can join one of the Teams, and if so how it will affect which legendary we can get. Ah that's a firm no to joining teams...
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